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How To Rotate A Clone In Minecraft

Clones blocks from i region to another.

Syntax [ ]

  • Coffee Edition
clone <brainstorm> <finish> <destination> [supervene upon|masked] [force|movement|normal]
Clones all blocks or only not-air blocks.
clone <begin> <terminate> <destination> filtered <filter> [force|move|normal]
Clones simply blocks with the block id specified past <filter>.
  • Bedrock Edition
clone <begin: x y z> <terminate: 10 y z> <destination: x y z> [maskMode: MaskMode] [cloneMode: CloneMode]
Clones all blocks or just non-air blocks.
clone <begin: ten y z> <end: ten y z> <destination: ten y z> filtered <cloneMode: CloneMode> <tileName: Block> <tileData: int>
clone <begin: ten y z> <end: x y z> <destination: x y z> filtered <cloneMode: CloneMode> <tileName: Cake> <blockStates: block states>
Clones merely blocks with the cake id specified by <filter>.

Arguments [ ]

JE: <begin>: block_pos and <end>: block_pos
Exist: begin: x y z: CommandPosition and end: ten y z: CommandPosition

Specifies the coordinates of 2 opposing corner blocks of the source region.
In Java Edition, information technology must be a block position composed of <ten>, <y> and <z>, each of which must exist an integer or a tilde and caret notation. In Bedrock Edition, it must be a iii-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
Cake position is the coordinates of the point at the lower northwest corner of a block. Considering of this, the lesser coordinates of each axis falls correct on the region boundary, just the greater coordinates are one block from the purlieus, and the block volume of the source region is (xgreater - 10lesser + 1) × (ygreater - ybottom + ane) × (zgreater - zlesser + 1). For instance, 0 0 0 0 0 0 has a 1-cake volume, and 0 0 0 1 1 ane and ane 1 i 0 0 0 both identify the same region with an eight-cake book.

JE:<destination>: block_pos
BE: destination: ten y z: CommandPosition

Specifies the lower northwest corner of the destination region.
In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or a tilde and caret notation. In Bedrock Edition, it must be a three-dimensional coordinates composed of <10>, <y> and <z>, each of which must be a floating-signal number or tilde and caret notation.

JE: replace|masked
Be: maskMode: MaskMode: enum

Specifies whether to filter the blocks existence cloned. Must be ane of the following:
  • replace — Copy all blocks, overwriting all blocks of the destination region with the blocks from the source region.
  • masked — Copy only not-air blocks. Blocks in the destination region that would otherwise exist overwritten by air are left unmodified.
If unspecified, defaults to replace.

JE: forcefulness|movement|normal
BE: cloneMode: CloneMode: enum

Specifies how to treat the source region. Must be one of the following:
  • strength — Forcefulness the clone even if the source and destination regions overlap.
  • move — Clone the source region to the destination region, so supplant the source region with air. When used in filtered mask mode, only the cloned blocks are replaced with air.
  • normal — Don't movement or force.
If unspecified, defaults to normal.

JE:<filter>: block_predicate
Exist: tileName: Cake: enum

Specifies the cake id to copy in filtered mode.
In Java Edition, it must exist in grade of block_id[block_states]{data_tags}(accepts block tags), in which cake states and data tags can be omitted when they are not needed. In Boulder Edition, information technology must be a block id.

BE: tileData: int: int

Specifies the cake data to match when finding blocks to clone. Values that are invalid for the specified cake id revert to 0. If -one, all blocks that match tileName: Cake are cloned.
Must be a 32-bit integer number. Should be between -1 and 65535 (inclusive).

Exist: blockStates: block states: BlockStateCommandParam

Specifies the block states to apply for the block.
Must be a blockstate statement as ["<state1>":<value1>,"<state2>":<value2>,...]. For case: ["old_leaf_type":"birch","persistent_bit":true].

Effect [ ]

Control Trigger Java Edition Bedrock Edition
any the arguments are not specified correctly Unparseable Unparseable
one or both specified regions are unloaded or out of the world Failed Failed
the volume of the source region is greater than 32768 (the equivalent of 8 chunk sections)‌ N/A
the volume of the source region is greater than 524288(equivalent to eight chunks)‌ Northward/A Failed
/clone ... normal ... the source and destination region overlap Failed
/clone ... movement ... the source and destination region overlap Successful
/clone ... filtered ... there is no specified block in the source region Failed
/clone ... filtered ... tileData: int is lower than -1 or college than 6553 N/A
/clone ... replace ... all the blocks in the source region are barriers[1] Failed N/A
/clone ... masked ... at that place is no non-air and non-barrier block[1] in the source region
/clone ... filtered ... the specified block is barrier[1]
/clone ... masked ... there is no non-air block in the source region N/A Failed
whatsoever On success Clones or moves blocks.

Output [ ]

Control Edition Situation Success Count /execute store success ... /execute store consequence ...
whatsoever Java Edition On neglect 0 0 0
On success 1 1 the number of blocks that are successfully cloned.
Bedrock Edition On fail 0 N/A N/A
On success ane N/A N/A

History [ ]

Jigsaw Block (top texture) JE2 BE2.png

Java Edition
1.8 14w03a Added /clone.
14w10a Added force pick.
14w20a Added move option.
Pocket Edition Alpha
v0.16.0 build 1 Added /clone.
Functionality is almost equivalent to Java Edition 1.10 usage, except /clone cannot use forced cloneMode.
Bedrock Edition
1.16.210 beta i.xvi.210.53 Added cake state support to /clone.
beta ane.16.210.57 Cloning a cake of the aforementioned type is no longer treated as a failed operation

References [ ]

  1. a b c MC-231566

See also [ ]

/fill up – fill up a region with a block.

How To Rotate A Clone In Minecraft,

Source: https://minecraft.fandom.com/wiki/Commands/clone

Posted by: gibbonsnamonsiver.blogspot.com

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