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Can You Learn Tekgrarms From Osd

Orbital Supply Drop (Extinction).png

" Valuable content containing damageable loot drop of dissimilar levels

Health

10,000 (Piece of cake)
50,000 (Medium)
100,000 (Hard)
100,000 (Legendary)


The Orbital Supply Drop, ordinarily abbreviated as OSD, is a temporary structure and loot drop that is currently sectional to the Extinction DLC. It replaces the Supply Crates and Deep Bounding main Boodle Crates of the previous maps. Different than the former loot drops, they can and will be damaged past waves of Corrupted Creatures spawning around the Supply Driblet. To secure the valuable contents of the Orbital Supply Drib, the survivor must fight off waves of corrupted enemies, the amount of which varies depending on the level of the drop.

Contents

  • 1 Overview
  • 2 Drops
  • 3 Locations
  • 4 Gainsay
    • 4.ane Easy Drops
    • 4.two Normal Drops
    • 4.3 Hard Drops
    • 4.4 Legendary Drops
    • 4.five Strategies
    • 4.6 Dangers
  • 5 Creatures
    • v.one Easy (Blue)
      • 5.i.1 Very Mutual
      • 5.1.2 Common
      • 5.1.3 Uncommon
      • 5.1.4 Rare
      • 5.1.v Very Rare
    • five.2 Medium (Yellow)
      • 5.2.1 Very Common
      • v.ii.2 Mutual
      • five.ii.3 Uncommon
      • 5.2.4 Rare
      • v.2.5 Very Rare
    • 5.3 Hard (Cherry-red)
      • 5.3.1 Very Common
      • five.three.two Common
      • five.3.3 Uncommon
      • 5.three.4 Rare
      • five.three.5 Very Rare
    • 5.iv Legendary (Purple)
      • 5.4.1 Very Common
      • v.four.2 Common
      • 5.four.3 Uncommon
      • five.four.4 Rare
      • 5.iv.5 Very Rare
  • six Notes
  • 7 Gallery
  • 8 References

Overview [ ]

The Orbital Supply Drops occasionally fall from the sky and land in diverse areas in the Wasteland outside the city on Extinction. There are iv unlike types of OSDs, each i varying in difficulty, wellness, and potential rewards.

An OSD defense mission is initiated by simply approaching it, which will crusade a forcefulness-field to spawn effectually it, kickoff the first wave. This force-field volition protect the OSD from the waves of corrupted creatures, simply will shrink as it absorbs harm. One time it is destroyed, information technology cannot be brought dorsum, and the OSD will become susceptible to impairment. Alternatively, the player tin cull to prematurely deactivate the shield if they wish by walking upwardly to the OSD and choosing the "conciliate shield" choice. Notwithstanding, keep in mind that deactivating the shield is an irreversible choice and it cannot be brought back once information technology has been turned off.

Once the defense mission has been initiated, the OSD tin be approached at any point (or looked at with a Spyglass) to see its remaining wellness, what wave is currently agile, how many waves until the defence force mission is complete, and how many hostiles are remaining in the current wave. Once all the enemies in a wave are killed, the next wave will begin subsequently a few seconds, signified past a musical cue.

Once all the waves are completed, a musical cue will play and the bulletin "OSD defense consummate!" will appear to all nearby players. At this indicate, the player may simply walk upward to the OSD and select the new "Eject Items" option to receive their rewards. Proceed in mind that the items are dispensed directly onto the floor, so be sure to pick everything up before they de-spawn. The OSD itself volition disappear a few seconds afterward all of its items have been dispensed.

If the player fails an OSD defense mission, the OSD will be destroyed, disappearing in a similar fashion to the supply crates on the other maps and blasting back all nearby entities. This blast does not cause damage, just tin can potentially crusade fall impairment if yous are blasted off a ledge. Additionally, if the OSD is allowed to enter stasis (all players exit the expanse), the defence force mission will exist terminated, causing the OSD and the moving ridge of enemies to disappear. If you lot program on doing an OSD defense mission solo, be sure to bring everything you need with you to the fight so this tin exist avoided.

Bluish, Yellow, and Blood-red OSDs crave 6 waves to complete, consisting of a preliminary "wave 0", which itself only consists of betwixt 3 and 5 Corrupted Creatures, followed by v normal waves. Purple OSDs (the hardest difficulty) require 8 waves (0-vii) to complete, and take a longer "grace period" between waves to allow players to dismount and select the "End OSD defence force" should they choose to do so. The players may choose to continue after moving ridge vii to increment the quantity of the loot. However, since boodle is randomized on the start of each wave, eventually they'll reach the cap (149 slots) and will not continue to gain any new items.

Drops [ ]

Piece of cake
  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - one.95)

The tier gear up "Items with Quality" contains exactly 1 of the following particular entries.

Common - Weight 1.0
The particular entry "Common" contains at to the lowest degree 1 and at most four of the post-obit items.
as item or as blueprint
with quality 160% - 300%
Uncommon - Weight 0.half dozen
The item entry "Uncommon" contains at least 1 and at most ii of the following items.
as item or equally blueprint
with quality 150% - 300%
Rare - Weight 0.1
The item entry "Rare" contains exactly one of the following items.
as item or as blueprint
with quality 140% - 240%
Saddles - Weight 0.25
The item entry "Saddles" contains exactly 1 of the following items.
as detail or equally design
with quality 120% - 300%
Medium
  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - 2.21)

The tier set "Items with Quality" contains exactly i of the post-obit item entries.

Mutual - Weight 1.0
The detail entry "Common" contains exactly 1 of the following items.
as particular or as blueprint
with quality 160% - 320%
Uncommon - Weight 0.half dozen
The item entry "Uncommon" contains exactly 1 of the following items.
as item or as blueprint
with quality 150% - 320%
Rare - Weight 0.4
The item entry "Rare" contains at least 1 and at most 2 of the following items.
every bit item or every bit pattern
with quality 140% - 320%
Very Rare - Weight 0.01
The item entry "Very Rare" contains exactly 1 of the following items.
as item or as blueprint
with quality 160% - 320%
Saddles - Weight 0.two
The item entry "Saddles" contains exactly 1 of the following items.
every bit item or as blueprint
with quality 140% - 320%
Difficult
  • Quality range: 100% - 100%
  • The crate contains of exactly i of the following tier sets.
Items with Quality (Full Weight - ane.51)

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Mutual - Weight 0.xv
The item entry "Common" contains exactly 1 of the following items.
as detail or as pattern
with quality 350% - 550%
Uncommon - Weight 1.0
The detail entry "Uncommon" contains at to the lowest degree i and at virtually two of the following items.
equally item or as blueprint
with quality 350% - 550%
Rare - Weight 0.4
The item entry "Rare" contains exactly 1 of the following items.
merely every bit blueprint
with quality 350% - 550%
Very Rare - Weight 0.01
The item entry "Very Rare" contains at least ane and at most 2 of the following items.
only equally design
with quality 350% - 550%
Legendary
  • Quality range: 100% - 100%
  • The crate contains of exactly ane of the following tier sets.
Items with Quality (Total Weight - ii.11)

The tier fix "Items with Quality" contains exactly 1 of the following particular entries.

Uncommon Weight i.0
The item entry "Uncommon" contains at to the lowest degree 1 and at well-nigh two of the following items.
as item or every bit design
with quality 400% - 600%
Rare - Weight 0.6
The item entry "Rare" contains exactly 1 of the following items.
simply equally blueprint
with quality 400% - 600%
Very Rare - Weight 0.2
The item entry "Very Rare" contains at least 1 and at virtually 2 of the post-obit items.
merely as blueprint
with quality 400% - 600%
Very Rare - Weight 0.01
The item entry "Very Rare" contains at to the lowest degree i and at most ii of the following items.
merely as blueprint
with quality 400% - 800%
Common - Weight 0.3
The item entry "Common" contains at least 1 and at most four of the post-obit items.
as item or as blueprint
with quality 400% - 600%

Locations [ ]

Extinction Map.jpg

Blueish = Easy, Orange = Medium, Crimson = Hard, Purple = Legendary
Number UE4 Coordinates GPS Coordinates Difficulty Type
x y z lat lon
36 39948 -218508 -13341 22.vii 54.9 Piece of cake Both
10 -13600 -190230 -18471 26.2 48.3 Hard Both
31 -71338 -183338 -9988 27.ane 41.1 Piece of cake Both
32 -81725 -164800 -7620 29.4 39.eight Easy Both
23 -114745 -254692 8218 18.2 35.7 Legendary Orbital Supply Drop
30 -173416 -244821 -10130 19.4 28.three Legendary Orbital Supply Driblet
29 -250785 -269614 -929 xvi.three 18.7 Medium Orbital Supply Drop
28 -298297 -263829 -6865 17.0 12.7 Hard Element Node
27 -301167 -219611 -14048 22.5 12.4 Difficult Both
16 -289630 -121120 -19710 34.9 xiii.8 Hard Both
19 -293939 -52003 -25691 43.5 13.3 Legendary Orbital Supply Drop
20 -278813 33744 -23907 54.2 15.1 Hard Both
21 -248277 8958 -25871 51.1 18.9 Difficult Both
35 -183570 -80381 -21634 39.9 27.1 Easy Orbital Supply Drop
34 -138625 -84001 -17506 39.5 32.7 Piece of cake Both
iv -102943 -124199 -18400 34.v 37.1 Hard Element Node
33 -77101 -124032 -13110 34.5 40.iv Easy Both
39 -23028 -116731 -14712 35.iv 47.1 Easy Both
3 18289 -131414 -18760 33.6 52.three Medium Both
11 22080 -157490 -18540 30.three 52.7 Medium Both
37 64890 -168223 -9438 28.9 58.1 Legendary Orbital Supply Drop
38 63073 -112684 -15808 35.9 57.9 Legendary Orbital Supply Drib
2 157900 -85700 -18900 39.3 69.7 Legendary Orbital Supply Drop
17 220166 -53831 -11577 43.3 77.five Easy Both
6 284336 -31796 8915 46.0 85.5 Legendary Orbital Supply Drop
fifteen 272780 28700 -19620 53.6 84.i Medium Both
22 323824 68314 933 58.5 xc.5 Easy Both
0 170960 85925 -24271 60.seven 71.4 Difficult Both
14 78900 125910 -30882 65.7 59.ix Medium Both
12 58090 229810 -39186 78.seven 57.iii Easy Orbital Supply Drop
40 50376 149102 -30882 68.6 56.3 Medium Orbital Supply Drop
8 -4950 133220 -33687 66.7 49.four Easy Orbital Supply Drop
7 -55910 135020 -33760 66.9 43.0 Easy Both
41 -51651 175821 -27644 71.9 43.five Medium Both
25 -74607 255055 -41675 81.9 40.7 Legendary Orbital Supply Drop
26 -96957 166875 -27734 seventy.6 37.ix Medium Both
nine -99390 124510 -32684 65.vi 37.6 Medium Both
eighteen -151068 142736 -32687 67.8 31.one Difficult Both
24 -174446 281271 -43337 85.2 28.2 Medium Orbital Supply Drib
5 -256000 162500 -32900 seventy.3 xviii.0 Like shooting fish in a barrel Element Node

Combat [ ]

Easy Drops [ ]

Normal Drops [ ]

Hard Drops [ ]

Legendary Drops [ ]

  • These rare drops are not to be underestimated for 1 2d. Even the first moving ridge is difficult. A good strategy is to prepare a personal  Tek Forcefield to provide some other layer of defense force.
  • Bring endgame level tames such every bit gigas, titans, meks, and if players accept access to other dlcs, reapers, wyverns, rock elementals, magmasaurs, and astrocetus.
    • Gigas are the primary damage dealers to close off routes to the orbital supply drop.
    • The Desert Titan, Meks, Rock Elementals, Magmasaurs, and Astrocetus are the artillery fire to whittle down corrupted creatures massive health pools before they get in to the gigas.
    • Reapers, and velonasaurs volition human activity every bit an anti-air unit of measurement confronting the corrupted wyverns.
    • The Woods Titan will exist using its attacks to boring downwardly and grab corrupted creatures.
    • The Water ice Titan volition be the mobile unit of measurement where it volition be used to take out the Enraged Corrupted Rexes.
    • The Tek stryder can human activity as a support role during the defence where based on its attachments.
      • With the pulse and phase cannon, it can act as an artillery unit.
      • With any shield module and the silence cannon, it tin can help shield ally tames from Corrupted Wyverns and Corrupted Reaper Male monarch acid and be able to footing flyers to permit ground tames to quickly have them down before the wyverns can get back in the air.
  • Prioritize in killing the Corrupted Wyverns at the start of a wave as their speed and burn attacks tin can distract survivors and their tames long plenty to allow the other the main Corrupted Creature horde to arrive amidst the anarchy and overwhelm your tames.
  • Purple Legendary drops are very hard. Be prepared to bring some of your best tames.

Strategies [ ]

General
  • A good strategy is to bring a flock of high-level flight creatures put on Aggressive, or Attack My Target beliefs to fight off the Corrupted Creatures.
  • Alternatively, the  Enforcer deals 4 times damage to Corrupted Creatures and come in handy when defending the Supply Driblet. A single high level Enforcer can easily do a blue drib. It'southward advised to bring stronger dinos to annihilation above.
  • A recommended other brute is the  Megatherium, that gets the 'Insect' Killer vitrify from killing  Araneo,  Arthropleura and  Pulmonoscorpius
  • If yous practise not have flying Creatures like the  Pteranodon, you are well advised to bring a collection of ranged weapons with you. All drops volition contain flying Corrupted Creatures as part of waves regardless of difficulty.
  • For yellowish drops, many Corrupted Arthropleura will set on in the afterward waves. It is brash to bring loads of spare armor.
  • To prevent existence burdened and fully loaded with items in your tamed fauna's inventory, it is advised to set Harvesting to off, every bit the Corrupted Nodules, meat and other items fill up upward your inventory speedily.
  • Tek Forcefield from the drop will receive damage from any source, including y'all or your creature regardless of what kind of damage.
  • Surrounding the Forcefield with Creatures such as the Velonasaur to create a automatic ranged defense protecting the Forcefield equally a whole.
  • A mek is highly suggested as it tin can have special modules and do high impairment.
  • The absolute best beast for the Red or Purple drop is a ice titan. it does 10x damage or 60k+ with the ground pound assault to corrupted creatures. the but creature that tin tank two-4 hits is the enraged corrupted rex.
  • Using Giganotosaurus for red and in a higher place orbital supply drops are some other corking pick because of their high damage, health and can exist bred, allowing to take a steady supply of gigas for future supply drops.
Singleplayer
  • Craft a group of  Enforcer
  • Let them follow yous on a fast flyer, like  Snow Owl,  Pteranodon or  Tapejara, ideally with a  Tapejara Tek Saddle, accept other flyers likewise post-obit you lot
  • Have a flock of high-level Aggressive  Dimorphodon ready merely in case
  • When you accomplish a Supply Drib, position the Enforcers in a circle effectually the driblet, set them to Aggressive
  • Be conscientious when attempting Legendary drops this mode, equally Enforcers cannot do good from saddles or imprinting and may chop-chop be destroyed by Enraged Corrupted Rexes swarming the drop.
  • If you manage to tame an ice titan, information technology can be used to defend a legendary drib to 7th to 11th wave lone, if used properly.
  • Another good strategy is to bring a flock of high-level  Argentavis, preferably around 10 of them, if you're doing a lower level Orbital Supply Driblet.
Multiplayer
  • It's common on official servers to apply high impairment(700%+) imprinted Giganotosaurus with a skilful saddle 100 armor and above to solo cherry-red Orbital Supply Drops by walking circles around information technology. Be wary of your bite range, if yous don't trust yourself, employ a Managarmr or Snow Owl(besides used for healing betwixt waves) to kill the smaller Corrupted Creatures like Carnotaurus.
  • The Ice Titan tin be used to exercise red and purple Orbital Supply Drops with its freeze jiff assail.
  • Ensure that every defending tribe fellow member and powerful Creatures on standby with healing items in the event that the Corrupted Creatures swarm the players and the Orbital Supply Drop.
  • At the cease of the 5th wave, when all Corrupted Creatures are defeated, in PvP fashion it is important to go to the Supply Drib offset to secure its contents.

Dangers [ ]

  • Orbital Supply Drops have damage like Wood, simply all  Corrupted Creatures tin damage it regardless of what species. This besides applies to the survivor when trying to kill said  Creatures with either tamed Creatures or even Weapons such as  Guns and  Swords. Go on allied, non-ridden Creatures away from the Orbital Supply Drop to prevent excess damage. Tamed Creatures volition damage both the  Forcefield and Orbital Supply Drop so it is important to proceed friendly aggressive  Creatures away from those structures. Orbital Supply Drops themselves do not accept impairment from tamed creatures in PvE, but their forcefields do.
  • The  Enraged Triceratops is the dangerous noon of  Triceratops. Not only do they avowal high stats similar to  Blastoff Creatures, they will as well considerably boost the impairment of the  Corrupted Creatures and reduce the impairment taken (double damage output and reduce harm by half, respectively.) These must exist a priority target before they become to the Orbital Supply Drop. Alphas boosting 1 another can be extremely dangerous so it'due south important to proceed them separated, if possible.
  •  Enraged Corrupted Rex is essentially a more powerful  Corrupted Rex. Since they buff the  Corrupted Creatures, consider these every bit another priority.
    • With the Enraged Corrupted Rex having over 100k health at levels 400-525, this makes them even more dangerous in taking down. Being mated boosted and have a buff from another Enraged Corrupted Rex, an Enraged Corrupted Rex can deal effectually 2k damage per seize with teeth to unarmored targets.
  • Structures, including those built on platform saddles, tin be destroyed upon a successful defense. Exist sure to motility all dinos with platform saddles away from the drop to avoid devastation of your structures.
  • Yellow Supply Drops tend to spawn many Corrupted Arthropluera, which take a passive percent-based damage-reflection ability. It would be advised to use ranged attacks to articulate these out, as their impairment-reflection is mortiferous when dealing with them in large numbers. Even an imprinted Giganotosaurus could potentially be at threat of inbound rage way if they are immune to carelessly bite through large swarms of corrupted Arthropluera.
  • Ensure you lot and your tribe, as well as any tamed Creatures are no where near the Orbital Supply Drop upon information technology's landing. It volition kill annihilation in it'southward path upon impact with the ground.

Creatures [ ]

These Corrupted Creatures can spawn in each wave with varying number.

Piece of cake (Blue) [ ]

Medium (Xanthous) [ ]

Note: Drop health starts at 50,000 HP.

Very Mutual [ ]

Common [ ]

Uncommon [ ]

Rare [ ]

Very Rare [ ]

  • Enraged Triceratops

Hard (Red) [ ]

Note: Drop health starts at 100,000 HP.

Very Common [ ]

  • Corrupted Spinosaur

Common [ ]

Uncommon [ ]

Rare [ ]

Very Rare [ ]

Legendary (Imperial) [ ]

Notes [ ]

  • Dino levels get higher based on the difficulty of the drop. Blue drops typically have levels between 1-30, xanthous have 100-180, ruddy have 200-300, and purple can have levels 400-800
  • If you have the PvE setting enabled Corrupted Creatures can not destroy a Tek Forcefield if yous put one upwardly. This makes the drop nearly invincible merely sometimes creatures can sneak through and harm the driblet.
  • Tek blueprints tin be caused in OSDs; this is the just way to get quality Tek equipment, or to acquire Tek engrams via blueprints without the need to kill bosses.
    • Tek blueprints, different all other blueprints, accept a limited number of times they can be crafted, which can be seen by moving the cursor over them with tooltips toggled on.
  • An OSD at the nearest spawn position can be summoned with cheat StartNearestHorde Crate <1-iv> (i= Easy/Blue, 2= Medium/Yellow, 3= Difficult/Blood-red, 4= Legendary/Regal)
  • Orbital Supply Drops tin can not be damaged by the Managarmr's Frost Breath attack or the breath from Lightning Wyverns and Toxicant Wyverns. Burn Wyverns Tin can damage the pod with their fire breath (this is likely due to the fact that Corrupted Wyverns are Fire Wyverns).
  • At the moment of ejecting the loot, be enlightened that every structure most the OSD will be instantly demolished, this includes Tek shield generators or foundations.
  • Equally of v288.113, when PvE is activated merely the tribe that "claims" the drop can deactivate the forcefield and eject the contents once information technology is successfully defended.
  • As the ejected items are dropped onto the floor instead of bags, their despawn timer immediate starts as soon as they are expelled. Due to how heavy some of the items tin be, it is common for players to sometimes neglect to grab all of the loot in fourth dimension. To preclude this, it is recommended to bring a whip to grab all the items quickly, too as a high-weight creature such as a Gasbags or an Argentavis in a cryopod, and deploy them once the OSD defence force is complete.
  • In the explorer notes, Santiago built the orbital supply drops to store the ludicrous amounts of element they accept gathered in the Wasteland. He also added shielding that is built to protect the unit from being damaged and did information technology because of the "Rockwell Incident".
    • In explorer note The 1 Who Waits #24, the One Who Waits has been dropping the orbital supply drops for survivors to potentially claim mek blueprints simply the corrupted sense them falling and rally in an attempt to destroy it, explaining why corrupted creatures attack in waves when survivors defend the drib.

Gallery [ ]

References [ ]

Can You Learn Tekgrarms From Osd,

Source: https://ark.fandom.com/wiki/Orbital_Supply_Drop_(Extinction)

Posted by: gibbonsnamonsiver.blogspot.com

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